Brisbane
July 10-14, 2023
Jointly with ICME 2023
As an innovative engine for digital content generation, AI-Generated Content (AIGC) has drawn more and more attention from academic fields as well as industries. Specifically in the area of art creation, AI has demonstrated its great potential and gained increasing popularity. People are greatly impressed by AI painting, composing, writing, and design. The emerging technologies of the metaverse even provide more opportunities for AI art. AI has not only exhibited a certain degree of creativity, but also helped in uncovering the principles and mechanisms of creativity and imagination from the perspective of neuroscience, cognitive science, and psychology.
This is the 5th AIART workshop to be held in conjunction with ICME 2023 in Brisbane, Australia, and it aims to bring forward cutting-edge technologies and most recent advances in the area of AI art in terms of enabling creation, analysis, understanding, and rendering technologies.
The theme topic of AIART 2023 will be AI for Creative Synergy. We plan to invite 5 keynote speakers to present their insightful perspectives on AI art.
We sincerely invite high-quality papers presenting or addressing issues related to AI art, including but not limited to the following topics:
The authors of selected high-quality papers will be invited to submit an extended version to the Machine Intelligence Research (MIR) journal published by Springer.
Additionally, one Best Paper Award will be given.
AIART 2023 is also launching a demo track for artists to showcase their creative artworks in the form of in-person or online gallery. The demo track will provide a great opportunity for people to experience interactive artworks and communicate creative ideas. The submission guideline for the demo track follows that of the main ICME conference: https://www.2023.ieeeicme.org/demonstrations.php.
Paper Submission
Authors should prepare their manuscript according to the Guide for Authors of ICME available at Author Information and Submission Instructions: https://www.2023.ieeeicme.org/author-info.php
Submission address: https://cmt3.research.microsoft.com/ICMEW2023
Submissions due
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April 9, 2023
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Workshop date
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TBD
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Keynote 1
Speaker:
Kang Zhang
Title:
Creating a Massive Open Metaverse Course (MOMC)
Time:
TBD
Abstract:
Much effort has been made in using virtual reality (VR) technology to support massive open online course (MOOC) environments. This talk briefly reviews the latest research in VR/AR/XR application in education, and argues how immersive virtual educational experiences could be gained. We then introduce the new concept of Massive Open Metaverse Course (MOMC), combining MOOC and Metaverse and utilizing the latest volumetric video technology. We offer our vision on dual campus online education for HKUST 2.0, with a real case study, i.e., the President’s First Lecture, under development at the Guangzhou campus. This is the world’s first true MOMC environment, providing immersive and realistic virtual and augmented reality experiences to both teachers and learners.
Biography:
Kang Zhang is Acting Head and Professor of Computational Media and Arts, Information Hub, Hong Kong University of Science and Technology (Guangzhou), Professor of Division of Emerging Interdisciplinary Areas, HKUST, and Professor Emeritus of Computer Science, The University of Texas at Dallas. He was a Fulbright Distinguished Chair and an ACM Distinguished Speaker, and held academic positions in China, the UK, Australia and USA. Zhang's current research interests include computational aesthetics, visual languages, and generative art and design; and has published 8 books, and over 120 journal papers in these areas. He has delivered keynotes at art and design, computer science, and management conferences, and is on the editorial boards of Journal of Big Data, The Visual Computer, Journal of Visual Language and Computing, International Journal of Software Engineering and Knowledge Engineering, International Journal of Advanced Intelligence, and Visual Computing for Industry, Biomedicine, and Art.
Beijing University of Technology
Beijing, China
ltmou@bjut.edu.cn
Dr. Luntian Mou is an Associate Professor with Beijing Institute of Artificial Intelligence (BIAI), the Faculty of Information Technology, Beijing University of Technology. He was a Visiting Scholar with the University of California, Irvine, from 2019 to 2020. And he was a Postdoctoral Fellow at Peking University, from 2012 to 2014. He initiated the IEEE Workshop on Artificial Intelligence for Art Creation (AIART) on MIPR 2019. His current research interests include artificial intelligence, machine learning, brain-like computing, multimedia computing, affective computing, and neuroscience. And he serves as a Co-Chair of System subgroup in AVS workgroup and IEEE 1857 workgroup as well. He is a Senior Member of IEEE (SA, SPS), and a Member of ACM, CCF, CAAI, CSIG, and MPEG China.
Peking University
Beijing, China
gaof@pku.edu.cn
Dr. Feng Gao is an Assistant Professor with the School of Arts, Peking University. He has long researched in the disciplinary fields of AI and art, especially in AI painting. He co-initiated the international workshop of AIART. Currently, he is also enthusiastic in virtual human. He has demonstrated his AI painting system, called Daozi, in several workshops and drawn much attention.
Central Conservatory of Music
Beijing, China
lzijin@ccom.edu.cn
Dr. Zijin Li is a Professor with the Department of AI Music and Music Information Technology, Central Conservatory of Music. She was a Visiting Scholar with McGill University. Her current research interests include music acoustics, music creativity, new musical instrument design and Innovation theory of music technology. She is committee chair of New Interface Music Expressions (NIME2021), IEEE MIPR AI Art Workshop, China Sound and Music Technology Conference (CSMT), China Music AI Development Symposium, China Musical Instrument Symposium. She served as the judge of the New Music Device Invention Award of International "Danny award", International Electronic Music Competition (IEMC) and NCDA Awards.
Queen Mary University of London
London, UK
nick.bryan-kinns@eecs.qmul.ac.uk
Dr. Nick Bryan-Kinns is Professor of Interaction Design and Director of the Media and Arts Technology Centre at Queen Mary University of London. He is Fellow of the Royal Society of Arts, Turing Fellow at The Alan Turing Institute, Fellow of the British Computer Society, and Senior Member of the Association for Computing Machinery. He is Director of International Joint Ventures, a leader of the AI and Music Centre, and leads the Sonic Interaction Design Lab in the Centre for Digital Music. He has published internationally on AI and music, cross-cultural design, participatory design, mutual engagement, interactive art, and tangible interfaces. His research has been exhibited internationally and reported widely from the New Scientist to the BBC. He chaired the Steering Committee for the ACM Creativity and Cognition Conference series, and is a recipient of ACM and BCS Recognition of Service Awards.
Peking University
Beijing, China
liujiaying@pku.edu.cn
Dr. Jiaying Liu is currently an Associate Professor with the Wangxuan Institute of Computer Technology, Peking University. She received the Ph.D. degree (Hons.) in computer science from Peking University, Beijing China, 2010. She has authored over 100 technical articles in refereed journals and proceedings, and holds 43 granted patents. Her current research interests include multimedia signal processing, compression, and computer vision. Dr. Liu is a Senior Member of IEEE, CSIG and CCF. She was a Visiting Scholar with the University of Southern California, Los Angeles, from 2007 to 2008. She was a Visiting Researcher with the Microsoft Research Asia in 2015 supported by the Star Track Young Faculties Award. She has served as a member of Membership Services Committee in IEEE Signal Processing Society, a member of Multimedia Systems & Applications Technical Committee (MSA TC), Visual Signal Processing and Communications Technical Committee (VSPC TC) in IEEE Circuits and Systems Society, a member of the Image, Video, and Multimedia (IVM) Technical Committee in APSIPA. She received the IEEE ICME 2020 Best Paper Awards and IEEE MMSP 2015 Top10% Paper Awards. She has also served as the Associate Editor of IEEE Trans. on Image Processing, and Elsevier JVCI, the Technical Program Chair of IEEE VCIP-2019/ACM ICMR-2021, the Publicity Chair of IEEE ICME-2020/ICIP-2019, and the Area Chair of CVPR-2021/ECCV-2020/ICCV-2019. She was the APSIPA Distinguished Lecturer (2016-2017).
Tezign.com
Tongji University Design Artificial Intelligence Lab
Shanghai, China
lfan@tongji.edu.cn
Dr. Ling Fan is a scholar and entrepreneur to bridge machine intelligence with creativity. He is the founding chair and professor of Tongji University Design Artificial Intelligence Lab. Before, he held teaching position at the University of California at Berkeley and China Central Academy of Fine Arts. Dr. Fan co-founded Tezign.com, a leading technology start-up with the mission to build digital infrastructure for creative contents. Tezign is backed by top VCs like Sequoia Capital and Hearst Ventures. Dr. Fan is a World Economic Forum Young Global Leader, an Aspen Institute China Fellow, and Youth Committee member at the Future Forum. He is also a member of IEEE Global Council for Extended Intelligence. Dr. Fan received his doctoral degree from Harvard University and master's degree from Princeton University. He recently published From Universality of Computation to the Universality of Imagination, a book on how machine intelligence would influence human creativity.
Hong Kong University of Science and
Technology (Guangzhou)
Guangzhou, China
zeyuwang@ust.hk
Dr. Zeyu Wang is an Assistant Professor of Computational Media and Arts (CMA) in the Information Hub at the Hong Kong University of Science and Technology (Guangzhou) and an Affiliate Assistant Professor in the Department of Computer Science and Engineering at the Hong Kong University of Science and Technology. He received a PhD from the Department of Computer Science at Yale University and a BS from the School of Artificial Intelligence at Peking University. He leads the Creative Intelligence and Synergy (CIS) Lab at HKUST(GZ) to study the intersection of Computer Graphics, Human-Computer Interaction, and Artificial Intelligence, with a focus on algorithms and systems for digital content creation. His current research topics include sketching, VR/AR/XR, and generative techniques, with applications in art, design, perception, and cultural heritage. His work has been recognized by an Adobe Research Fellowship, a Franke Interdisciplinary Research Fellowship, a Best Paper Award, and a Best Demo Honorable Mention Award.